Enemies

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Enemies are hostile beings that inhibit progress towards Eden. This includes bosses, although enemies are distinguished by the fact that they're far squishier and are typical mooks who exist solely to provide you with tasty experience and money to spend. Every enemy has its own attack ability, movement pattern, and delay. Learning their movement pattern is key to victory. Usually, all enemies must be defeated in a zone in order to unlock access to the next zone.

Properties[edit | edit source]

Scaling[edit | edit source]

Enemy difficulty will increase which scales with Luck.pngLuck. This difficulty manifests in harder enemy variants and more enemies per zone. Enemies also gain increased stats at the start of the battle, depending on how far the player has progressed in the current run. Most summoned enemies, like Quarreling, do not gain this scaling.

Tiers[edit | edit source]

Enemies start at tier 1, which is their weakest variant. If they have higher tiers, they will scale up over time until they hit their highest tier, which is tier 4. They can have higher stats and/or more diverse spell sets, which usually do more damage and are harder to dodge. Bosses have their own special scaling for tiers.

Higher tier enemies become palette swapped for a tier-specific color scheme.

Stagger[edit | edit source]

If an enemy has the stagger property, they have an loop delay multiplier for each enemy alive. Ordinary enemies (up to 4) give 20% delay, structures give 15% increased delay and minions give 10% increased delay. Having any Hell Passes decreases the amount of delay by 10%.[1]

List[edit | edit source]

Name Sprite Zone Health
ArtileREEE
Enemy Artillery.png
Fire 200
Avenger
Enemy Avenger.png
Forest-Shiso 200
Bomberboi
Enemy Bomberboi.png
Fire 200
BreakBeamer
Enemy Obeamer.png
Ruins-Terra 200
Carpenter
Enemy Carpenter.png
Eden 400
ChargeCannon
Enemy Turretgun.png
Common 300
Colossus
Enemy Colossus.png
Eden 450
Cornet
Enemy Cornet.png
Eden 450
Crosser
Enemy Crosser.png
Eden 450
Crusher
Enemy Crusher.png
Eden 450
Decayer
Enemy Decayer.png
Common 220
Diagon
Enemy Diagon.png
Ruins 250
Elecbug
Enemy Elecbug.png
Ruins 140
Factory
Enemy Icefactory.png
Arctic 220
Firechild
Enemy Firechild.png
Fire 200
Ghost
Enemy Ghost.png
Ruins 15
Hailcaster
Enemy Hailcaster.png
Arctic 220
Healdon
Enemy Healdon.png
Forest 250
Hostage
Enemy Hostage.png
Common 250
Ice Launcher
Enemy Icelauncher.png
Arctic-Violette 300
Jellygen
Enemy Jellygen.png
Forest 150
Liger
Enemy Liger.png
Forest 200
Lurkr
Enemy Lurker.png
Arctic 250
Luxcannon
Enemy Luxcannon.png
Fire-Saffron 300
Machgunner
Enemy Machgunner.png
Fire 250
Manticore
Enemy Manticore.png
Arctic 250
Minelayer
Enemy Minelayer.png
Fire-Gunner 250
Minfrost
Enemy Minfrost.png
Arctic-Selicy 150
MonolithFire
Enemy MonolithFire.png
Common 350
MonolithGun
Enemy Monolithgun.png
Common 350
MonolithIce
Enemy Monolithice.png
Common 350
Obeamer
Enemy Obeamer.png
Fire 200
RapidCannon
Enemy Turretgun.png
Common 200
Reacter
Enemy Reacter.png
Fire 100
Reaper
Enemy Reaper.png
Arctic-Selicy 250
Revolver
Enemy Revolver.png
Ruins 200
Shardshooter
Enemy Shardshooter.png
Arctic 200
Shieldon
Enemy Shieldon.png
Ruins-Reva 200
Slasher
Enemy Slasher.png
Ruins 250
Sniper
Enemy Sniper.png
Arctic 200
Spearper
Enemy Spearper.png
Ruins 200
Spintail
Enemy Spitter.png
Forest 200
Sprouter
Enemy Sprouter.png
Forest-Hazel 250
TrinityCannon
Enemy TurrentTrinity.png
Forest-Shiso 200
Zombee
Enemy Zombee.png
Ruins 200

Minions[edit | edit source]

Minions, or summoned enemies, are enemies that have spawned after fight start. Most Execute.pngExecute effects in the game have checks to prevent minion farming, notably Lynchpin.pngLynchpin, HiredGun.pngHired Gun and SoulFire.pngSoul Fire.

Name Sprite Zone Health
F-Runt
Enemy Icerunt.png
200
Quarreling
Enemy Quarreling.png
300
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