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A

Anchor

See AnchorAnchor

Attack Damage

See AtkDmgAttack Damage

B

Being

An entity that can occupy a #Tile and has HP.

Break

See TileBreakBreak

C

Consume

See ConsumeConsume

Crack

See TileCrackCrack

D

Deck

Your inventory of #Spells.

Defense

See DefenseDefense

E

F

Flame

See FlameFlame

Flawless

Flawless is rewarded to the player upon completing a Zone without taking enemy damage (with notable exception of taking damage from Violette's unavoidable). This excludes Distress zones. The player gains 2 Money-iconMoney.

Flow

See FlowFlow, FlowFlow Cast/On Flow

Found Remains

For completing or making it far in a given run before dying, the player is rewarded with artifacts in a subsequent run. See Found Remains

Fragile

See FragileFragile

Frost

See FrostFrost

G

H

Hallway Fight

Community term for a non-Boss battle Zone.

Haste

See HasteHaste

Health/HP

See Health-iconMax HP, Health-iconHeal

I

J

Jam

A Consumeconsumable spell that is obtained by various Spell or Artifact effects. It does nothing on its own but cost mana and spell slots, but the effects of the Spell or Artifact that granted you the Jam are usually strong.

See JamJam

K

Kit

A specific set of starting stats, weapon, artifact, and spells for a character. See the Heroes to see their kits.

Kunai

A Consumeconsumable spell that is obtained by various Spell or Artifact effects. It is a fast, straight shot spell.

See KunaiKunai

L

Link

See LinkLink

Luck

See LuckLuck

M

Mana

A regenerating resource needed to cast spells. If you don't have mana equal or more than the spell cost you try to use, the spell won't be cast.

See ManaMana, MaxManaMax Mana, ManaRegenMana Regen

Money

See Money-iconMoney

N

O

P

Piercing

This spell projectile does not disappear after hitting a target, allowing it to hit multiple targets.

Poison

See PoisonPoison

Q

R

Rarity

See Rarity

Reflect

See ReflectReflect

Relocation

An effect that changes an entities position on the field. Not explicitly stated in the game, but many KinesysKinesys spells refer to this effect as Push, Pull, and Teleport. See RelocationRelocation

Removal

See RemovalRemoval

Root

See RootRoot

S

Sera

See Money-iconMoney

Shield

See ShieldShield

Shuffle

See ShuffleShuffle

SK

Community term short for Shopkeeper.

Spell Power

See SpellPowerSpell Power

Spell

A action that provides an effect when used. Spell becomes unavailable after use until you shuffle.

Stack

A resource or ailment pool totaling the amount gathered indicated by an icon and number underneath a #Being. This includes Flow, Trinity, Frost, and more.

Structure

An entity on the field that is usually neutral and can affect both the player and enemies. Some are summoned through spells, while some are spawned at the start of a battle.

Summon

See SummonSummon

T

Tile

A space on the field in which can be occupied by a being, spell attack, or environmental effect. Tiles generally are traversed in 4 directions: Up, Down, Left, Right. Some spells may travel diagonally through tiles.

Trinity

See TrinityTrinity, TrinityCastTrinity Cast

U

Upgrader

See UpgraderUpgrader

V

W

World

A set of themed zones with a boss at the end. The 5 worlds are Fire, Arctic, Forest, Ruins, and Eden.

X

Y

Z

Zone

A section of a #World that the player traverses through. Each zone will have a type designated by its icon.

See Zones

One Step From Eden Wiki
Utility Heroes  •  Spells  •  Artifacts  •  Weapons  •  Focuses  •  Shop  •  Upgrades
Opposition Worlds  •  Zones  •  Enemies  •  Bosses  •  Hell Pass
Help How to Play  •  FAQ  •  Unlockables  •  Achievements  •  Keywords  •  Glossary  •  Decks
Information About  •  Patch Notes  •  Modding  •  Seeds  •  References
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