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This article contains information that has been datamined directly from the game using third-party tools or viewers. |
The Boss class is responsible for
Declaration[ | ]
public class Boss : MonoBehaviour
Inheritance Tree[ | ]
Public Members[ | ]
Inherited[ | ]
Fields[ | ]
bossID : string
No description generated.
Declaration
public string bossID
introSprite : Sprite
No description generated.
Declaration
public Sprite introSprite
introDescription : string
No description generated.
Declaration
public string introDescription
introBGColor : Color
No description generated.
Declaration
public Color introBGColor
battleTheme : AudioClip
No description generated.
Declaration
public AudioClip battleTheme
healthStages : List<int>
No description generated.
Declaration
public List<int> healthStages
soundEffects : List<AudioClip>
No description generated.
Declaration
public List<AudioClip> soundEffects
stage : int
No description generated.
Declaration
public int stage
tier : int
No description generated.
Declaration
public int tier
downed : bool
No description generated.
Declaration
public bool downed
introPlayed : bool
No description generated.
Declaration
public bool introPlayed
ti : TI
No description generated.
Declaration
public TI ti
endGameOnExecute : bool
No description generated.
Declaration
public bool endGameOnExecute
executionPlayed : bool
No description generated.
Declaration
public bool executionPlayed
testTier : int
No description generated.
Declaration
public int testTier
normalTestPattern : bool
No description generated.
Declaration
public bool normalTestPattern
destroyStructures : bool
No description generated.
Declaration
public bool destroyStructures
showZoneButtons : bool
No description generated.
Declaration
public bool showZoneButtons
nextZoneDot : ZoneDot
No description generated.
Declaration
public ZoneDot nextZoneDot
Methods[ | ]
Boss() : void
A constructor of the class.
Declaration
public Boss()
_Mercy() : IEnumerator
No description generated.
Declaration
public virtual IEnumerator _Mercy()
Returns
_StartDialogue(string) : IEnumerator
No description generated.
Declaration
public IEnumerator _StartDialogue(string key)
Parameters
key
- No description generated.
Returns
DownC(bool, bool) : IEnumerator
No description generated.
Declaration
public virtual IEnumerator DownC(bool destroyStructures = true, bool showZoneButtons = true)
Parameters
destroyStructures
- No description generated.
showZoneButtons
- No description generated.
Returns
DownTalkC() : IEnumerator
No description generated.
Declaration
public virtual IEnumerator DownTalkC()
Returns
DownTalkL() : IEnumerator
No description generated.
Declaration
public virtual IEnumerator DownTalkL()
Returns
Executed() : IEnumerator
No description generated.
Declaration
public virtual IEnumerator Executed()
Returns
ExecutePlayer() : void
No description generated.
Declaration
public virtual void ExecutePlayer()
ExecutePlayerC() : IEnumerator
No description generated.
Declaration
public virtual IEnumerator ExecutePlayerC()
Returns
GetDelay(float, float) : float
No description generated.
Declaration
public float GetDelay(float baseDelay, float reductionPerTier)
Parameters
baseDelay
- No description generated.
reductionPerTier
- No description generated.
Returns
LoopStart() : void
No description generated.
Declaration
public virtual void LoopStart()
Spare(ZoneDot) : void
No description generated.
Declaration
public void Spare(ZoneDot nextZoneDot)
Parameters
nextZoneDot
- No description generated.
StageCheck() : void
No description generated.
Declaration
public virtual void StageCheck()
Start() : void
No description generated.
Declaration
public override void Start()
StartDeath(bool) : void
No description generated.
Declaration
public override void StartDeath(bool triggerDeathrattles = true)
Parameters
triggerDeathrattles
- No description generated.