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Reacter
Enemy Reacter
Health:
100
Move Type:
None
Defense:
0
Movements:
3
Money:
3
Move Delay:
0.5
XP:
10
Lerp Time:
0.2
Type:
Enemy
Start Delay:
9999
Zone:
Fire
Loop Delay:
9999
ID:
Reacter
Stagger:
true
Reactor
Enemy Reacter
Health:
140
Move Type:
None
Defense:
0
Movements:
3
Money:
Move Delay:
0.5
XP:
Lerp Time:
0.2
Type:
Enemy
Start Delay:
9999
Zone:
Fire
Loop Delay:
9999
ID:
Reacter2
Stagger:
true
Reactur
Enemy Reacter
Health:
180
Move Type:
None
Defense:
0
Movements:
3
Money:
Move Delay:
0.5
XP:
Lerp Time:
0.2
Type:
Enemy
Start Delay:
9999
Zone:
Fire
Loop Delay:
9999
ID:
Reacter3
Stagger:
true
Reaction
Enemy Reacter
Health:
240
Move Type:
None
Defense:
0
Movements:
3
Money:
Move Delay:
0.5
XP:
Lerp Time:
0.2
Type:
Enemy
Start Delay:
9999
Zone:
Fire
Loop Delay:
9999
ID:
Reacter4
Stagger:
true

Description[ | ]

Enemy Reacter
Sits in one spot and when you cast a spell...
Arrow 4
Arrow 4
Arrow 4
Enemy Reacter
Enemy Reacter
...it fires a shot and teleports!

Reacters will immediately attack before teleporting to the inverse tile whenever you cast a spell. Weapon attacks do not trigger this effect. If the designated tile is unavailable (due to being TileBreakBroken or due to there being another entity already occupying the tile), they will attack without being able to teleport at all.

Otherwise, it stays passively in one spot.

Strategy[ | ]

If you want to use a spell to hit Reacters, you need to aim for the tile the Reacter is going to teleport to as the moment you cast the spell, they teleport.

The easiest way to deal with them is to just rely on your weapon. Otherwise, to reduce your mental stack, it's easy to use a projectile spell on the inverse row (as long as you don't cast more than one spell).

Trivia[ | ]

Beings
Arctic
Fire
Enemy Reacter
Reacter
Forest
Ruins
Wasteland
Eden
Common
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