The Shop is a zone where the Shopkeeper resides. It has a very high chance to show up once in each World, so take advantage of it when you can. Here she will sell you Spells, Artifacts, and Services for Money. She also provides Pacts for a cost.
If the player does at least 100 damage to the Shopkeeper or enters the Shop excessively (30 times), the Shopkeeper will become aggressive and a boss battle starts. If the player kills the Shopkeeper, the Shop zone no longer shows up.
Spells[ | ]
The Shopkeeper sells 2 random Spells that are removed from the Shop on purchase.
Rarity | Price | Dark Price | Hell Pass 12+ Price | Dark Hell Pass 12+ Price |
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Common | 35 | 70 | 40 | 80 |
Rare | 50 | 100 | 58 | 116 |
Epic | 65 | 130 | 75 | 150 |
Legendary | 80 | 160 | 82 | 164 |
Calamity | 95 | 190 | 109 | 218 |
Artifacts[ | ]
The Shopkeeper sells 2 random Artifacts and 1 random basic Artifacts that are removed from the Shop on purchase. The basic Artifacts are Medkit, Mana Gem, and Mana Vein.
Rarity | Price | Dark Price | Hell Pass 12+ Price | Dark Hell Pass 12+ Price |
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Common | 70 | 140 | 80 | 160 |
Rare | 90 | 180 | 104 | 208 |
Epic | 110 | 220 | 126 | 252 |
Legendary | 130 | 260 | 150 | 300 |
Services[ | ]
Refresh Stock[ | ]
- Cost: 30 Money +10 for each additional refresh. Cost resets when visiting a new Shop.
- Effect: Removes all current Spells, Artifacts, and Pacts in the Shop and refreshes with new ones.
Donate Blood[ | ]
- Cost: 100 HP
- Effect: Gain 20 Money, with the gain decreasing every donation (20, 16, 12, 9, 7, 5, 4, 3, 2, 1). Gain resets back to 20 when visiting a new Shop.
- The Shopkeeper prevents you from donating if you don't have enough HP.
Upgrade Spell[ | ]
- Cost: 60 Money +10 for each additional purchase. Cost does not reset.
- Effect: Gain an Upgrader. This does not count as an artifact.
Remove Spell[ | ]
Pacts[ | ]
Pacts are challenges that immediately reward the player upon accepting them, but carry a penalty for a set amount of battles as marked on the card. The Challenges and Rewards are random upon Pact generation, but they are clearly listed on the card.
Do note that Pacts can be removed with a Removal. This will remove the Challenge, however the player will still keep the reward. This is a very strong Strategy when it comes to Pacts that have good rewards (like Max HP or Luck) but have extremely dangerous Challenges (Sell Location or Sell Skin).
Challenges[ | ]
Sacrifice 140 HP to gain a reward, sometimes the reward can be a 150 HP, making this pact a guaranteed positive by healing 10 HP.
One of the most dangerous pacts it can turn casting Pinch and Transfuse as a bad idea, this pact is also noticeable against any rapid fire enemy, becoming fatal if you take all their hits at once. Fortunately it lasts for 1 battle.
A slower and focuses ALL tiles version of Firestorm, in majority of cases this isn't problematic and it can also hurt other enemies if it drops on the enemy tile, if you have Anvil it makes this pact positive as you can gain Shield when taking Flame damage, same applies to enemies if you also have Molten Core. Do note that it could also kill hostages!
Depending on your build, this can be useful to keep some utilities active that require Fragile, As an example, Doubletime Violette gains 4 Spell Power from taking this pact, otherwise you take 1.5x (2x Magnifying Glass) from all sources.
Depending on your build, it can be the least of your concerns if you are casting hard hitting spells, otherwise the missiles can overwhelm you if you cast spells such as Minnie Gun or even Sunshine, each missile deals 30 damage and homes on the tile you are currently standing on, can be dodged by simply moving when you see it spawning.
Depending on how good you are at dodging, this might be the least of your concerns if chosen.
Works similarly to Shadow Shift, in general a very annoying pact, never recommended to pick if you have a spam deck build.
If you have a source of Shield or Bismuth it can certainly help making this pact bearable, overall it lasts for one battle making it a very trivial pact, unlike Pinch and Transfuse, this pact won't instigate Kinetic Shield.
Teardown Hazel, Manafire Gunner and Aria Violette have built in mana recovery making this pact trivial, otherwise halving your mana can prolong fights and lock you from unable to cast spells, this becomes noticeable in boss fights, spells like Meditate and Transfuse can help in mana restoration.
In regular runs it will end up blocking you from casting expensive but powerful spells like Ragnarok.
Any Shield spells are essential, Reva's Eschaton nullify the pact but be aware that the 1 damage is taken before receiving the 1 Shield so you need pre-established shield for this artifact to be effective, damage taken from this pact never procs Kinetic Shield or modified by your current Defense.
Shield decaying extremely fast making most of their uses useful when perfectly timed.
Duel Disk makes this pact redundant.
If your build capitalize on hard hitting spells then this pact will only weaken them slightly, otherwise if your build capitalize on multi-attack spells like Minnie Gun or Sunshine then this pact does a massive impact, you should be careful picking this depending on build.
Every few seconds a sword drops on the tile you are currently standing, you can simply dodge it by moving the moment you see the warning sign appearing on your tile.
If your build relies on shuffling or very few spells, then this pact will have a lot of impact on your Money, otherwise if your deck is huge then you could finish fights before even shuffling for the first time.
Rewards[ | ]
Name | Reward | ID |
---|---|---|
Money | Gain 25 Money. | RichesGain |
Max HP | Gain 150 Max HP. | MaxHPGain |
Luck | Gain 5 Luck. | LuckGain |
Upgraders | Gain 1 Upgrader. | UpgradeGain |
Removals | Gain 1 Removal. | RemovalGain |
Heal | Heal 150 HP. | HealGain |
Dark Shop[ | ]
If players take the Dark route, the Shopkeeper will sell Artifacts and Spells in exchange for the player's HP instead.
Shopkeeper Lines[ | ]
Event | Normal | Dark | Playing as Shopkeeper |
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Entering Field |
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Opening Menu |
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Buying Spells/Artifacts |
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Buying Services (Upgraders/Removers) |
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Not Enough Money |
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Not Enough HP |
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Donating Blood |
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Clicking Shopkeeper |
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Restocking |
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Out of Removers |
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Trying to restock while restocking is in progress |
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Trivia[ | ]
- "Banana... Buck" is a quote from the Arrested Development episode Top Banana.[1]
- "I have over 300 confirmed lines." is a reference to the line "...I have over 300 confirmed kills." in the Navy Seal Copypasta meme.[2]
- "Yayifications!" is a quote from Recettear: An Item Shop's Tale.[3]
- "Make money money make money!" is similar to the lyrics from Make Money Money by John Reuben.[4]
- "Shopkeep has wares if you have coin." is a reference to a line "Khajiit has wares, if you have coin." in The Elder Scrolls V: Skyrim.[1]
- Pressing the shuffle button while in the shop screen will cause the the shopkeeper to react mildly amused, as if it was being tickled.