Upgrades
Upgrades, otherwise known as enhancements, can be obtained by using Upgraders on spells. Spells can also occasionally drop pre-upgraded, with up to 2 upgrades. Upgrading a spell gives you a choice of three unique upgrades to apply. Each upgrade on a specific spell costs 1 Upgrader, plus an additional Upgrader for every existing upgrade. There is no cap on upgrades.
Available upgrades[edit | edit source]
Letter | ID | Tooltip | Note | Limit per Spell | Allowed on Summons |
---|---|---|---|---|---|
A | DamagePlus | bonus 20 dmg | The spell deals +20 damage. Can't be applied on a spell that deals less than 30 damage or more than 80 damage. |
∞ | No |
B | SummonHP | double summoned HP | Doubles the ![]() ![]() |
1 | Only |
C | Pierce | piercing | The spell now pierces enemies. Can't be applied on spells that:
Technically, Summoning spells can get this upgrade, but all vanilla Summoning spells have their ShotVelocity equal to 0. |
1 | Yes |
D | Double | doublecast, +Mana cost | The spell costs additional ![]() For spells with a base mana cost of 3 or more, the cost is increased by 2 mana. Otherwise the costs increases by 1 mana. |
2 | Yes |
E | Flow | ![]() |
Gain 1 ![]() |
1 | Yes |
F | Flame | 25% chance to leave a ![]() |
This spell has a 25% chance to set the target's tile on fire. | 1 | No |
G | Frost | 25% chance to apply ![]() |
25% chance to apply 1 ![]() Can't be applied on:
|
1 | No |
H | Heal | Healing 200%, gain 2 ![]() |
Applies 2 ![]() ![]() Can't be applied on spells that: |
∞ | No |
I | Mini | 1 mana, 50% dmg | The spell costs 1 ![]() Can't be applied on a spell that deals 10 damage or less. |
2 | No |
J | Critical | 25% chance to hit twice | The spell has a 25% chance to hit twice per hit. Doesn't activate with on-hit effects such as ![]() Can't be applied on a spell that targets the caster, doesn't hit enemies, or doesn't deal damage. |
∞ | No |
K | KunaiPlus | ![]() |
This spell adds 1 additional ![]() Can only be applied to spells that give ![]() |
∞ | No |
L | Flex | ![]() ![]() ![]() |
![]() ![]() ![]() Can't be applied on spells with: |
1 | Yes |
M | ManaRe | -1 mana cost | Lowers the spell's ![]() |
2 | Yes |
N | Sharpened | bonus 40 dmg, -10 dmg on hit | The spell's damage is increased by 40, but every successful hit reduces the damage by 10 for the rest of the battle. | ∞ | No |
O | Overload | 2x damage and ![]() |
Doubles the spell's damage, but ![]() Can't be applied on a spell that doesn't deal damage. |
1 | No |
P | Poison | 10 ![]() |
The spell applies 10 ![]() |
1 | No |
Q | PoisonPlus | apply +25% ![]() |
Each ![]() Can't be applied on a spell that doesn't inflict ![]() |
∞ | No |
R | Fragile | apply ![]() |
Applies 1 ![]() Can't be applied on:
|
1 | No |
S | Shield | gain 10 ![]() |
Gain 10 ![]() |
1 | Yes |
T | Strafe | no anchor | The spell no longer causes ![]() This effect doesn't remove the "don't move" conditions (for example with ![]() Can't be applied on spells that don't anchor, or have the "NoStrafe" tag. This upgrade does not remove the rest period of the spell ![]() |
1 | Yes |
U | ShieldPlus | bonus 20 ![]() |
Each ![]() |
∞ | No |
V | Shot | shots +2 | The spell gets 2 more shots. Summoning spells can get this upgrade, but all vanilla Summoning spells have their Shots equal to 1. |
1 | Yes |
W | Splash | 20% splash dmg | On hit, a splash effect hits in a 3x3 square for 20% of the original damage. | ∞ | No |
X | ExtendedMag | shots +4 and ![]() |
The spell adds 4 additional projectiles, but adds 1 ![]() Can't be applied on spells that have:
|
1 | Yes |
Y | Refund | Restore 1/2 mana cost | Restores half of the spell's ![]() Can't be applied on spells that cost 0 ![]() |
∞ | Yes |
Z | TriSlash | Slashes x3, 40% dmg, gain 1 ![]() |
Multiplies the spell's damage by 0.4, triples the spell's slashes, and casting the spell now gives 1 ![]() Can only be applied to: |
∞ | Yes |