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Enemies are hostile beings that inhibit progress towards Eden. This includes bosses, although enemies are distinguished by the fact that they're far squishier and are typical mooks who exist solely to provide you with tasty experience and money to spend. Every enemy has its own attack ability, movement pattern, and delay. Learning their movement pattern is key to victory. Usually, all enemies must be defeated in a zone in order to unlock access to the next zone.

Properties[ | ]

Scaling[ | ]

Enemy difficulty will increase which scales with LuckLuck. This difficulty manifests in harder enemy variants and more enemies per zone. Enemies also gain increased stats at the start of the battle, depending on how far the player has progressed in the current run. Most summoned enemies, like Quarreling, do not gain this scaling.

Tiers[ | ]

Enemies start at tier 1, which is their weakest variant. If they have higher tiers, they will scale up over time until they hit their highest tier, which is tier 4. They can have higher stats and/or more diverse spell sets, which usually do more damage and are harder to dodge. Bosses have their own special scaling for tiers.

Higher tier enemies become palette swapped for a tier-specific color scheme.

Stagger[ | ]

If an enemy has the stagger property, they have an loop delay multiplier for each enemy alive. Ordinary enemies (up to 4) give 20% delay, structures give 15% increased delay and minions give 10% increased delay. Having any Hell Passes decreases the amount of delay by 10%.[1]

List[ | ]

Name Sprite Zone Health
Artileree
Enemy Artillery
Fire 200
Avenger
Enemy Avenger
Forest-Shiso 200
Bomberboi
Enemy Bomberboi
Fire 200
BreakBeamer
Enemy Obeamer
Ruins-Terra 200
Carpenter
Enemy Carpenter
Eden 400
ChargeCannon
Enemy Turretgun
Common 300
Colossus
Enemy Colossus
Eden 450
Cornet
Enemy Cornet
Eden 450
Crosser
Enemy Crosser
Eden 450
Crusher
Enemy Crusher
Eden 450
Decayer
Enemy Decayer
Common 220
Diagon
Enemy Diagon
Ruins 250
Elecbug
Enemy Elecbug
Ruins 140
Factory
Enemy Icefactory
Arctic 220
Firechild
Enemy Firechild
Fire 200
Ghost
Enemy Ghost
Ruins 15
Hailcaster
Enemy Hailcaster
Arctic 220
Healdon
Enemy Healdon
Forest 250
Hostage
Enemy Hostage
Common 250
Ice Launcher
Enemy Icelauncher
Arctic-Violette 300
Jellygen
Enemy Jellygen
Forest 150
Liger
Enemy Liger
Forest 200
Lurkr
Enemy Lurker
Arctic 250
Luxcannon
Enemy Luxcannon
Fire-Saffron 300
Machgunner
Enemy Machgunner
Fire 250
Manticore
Enemy Manticore
Arctic 250
Minelayer
Enemy Minelayer
Fire-Gunner 250
Minfrost
Enemy Minfrost
Arctic 150
MonolithFire
Enemy MonolithFire
Common 350
MonolithGun
Enemy Monolithgun
Common 350
MonolithIce
Enemy Monolithice
Common 350
Obeamer
Enemy Obeamer
Fire 200
RapidCannon
Enemy Turretgun
Common 200
Reacter
Enemy Reacter
Fire 100
Reaper
Enemy Reaper
Arctic-Selicy 250
Revolver
Enemy Revolver
Ruins 200
Shardshooter
Enemy Shardshooter
Arctic 200
Shieldon
Enemy Shieldon
Ruins-Reva 200
Slasher
Enemy Slasher
Ruins 250
Sniper
Enemy Sniper
Arctic 200
Spearper
Enemy Spearper
Ruins 200
Spintail
Enemy Spitter
Forest 200
Sprouter
Enemy Sprouter
Forest-Hazel 250
TrinityCannon
Enemy TurrentTrinity
Forest-Shiso 200
Zombee
Enemy Zombee
Ruins 200

Minions[ | ]

Minions, or summoned enemies, are enemies that have spawned after fight start. Most ExecuteExecute effects in the game have checks to prevent minion farming, notably LynchpinLynchpin, HiredGunHired Gun and SoulFireSoul Fire.

Name Sprite Zone Health
F-Runt
Enemy Icerunt
200
Quarreling
Enemy Quarreling
300
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